Andreas Soller
Design Sprint
A Design Sprint outlines a dynamic five-day process to swiftly solve big problems and test new ideas, transforming how teams innovate.
4 min read (807 words)
Oct 19, 2024 – Updated Oct 19, 2024 at 15:44
Overview
The focus of a Design Sprint, as developed by Jack Knapp, John Zeratsky and Braden Kowitz, is on the need for a structured, time-boxed approach to problem-solving that fosters collaboration and creativity while delivering tangible results in just five days. The attention is on innovation and problem-solving within a tight timeframe.
Sprint refers here to a short, intensive burst of activity aimed at accomplishing a lot in a limited time, much like a runner dashing towards a finishing line. This term fits the five-day process of quickly moving from a problem to a tested prototype.
Day 1: Understand
Day 1 is all about understanding the problem and setting a clear goal for the week. The team gathers to discuss the challenge, map out the problem space, and decide on a specific target. This day includes:
- Gathering insights: Understanding the background and context of the problem.
- Mapping: Creating a simple map of the problem area.
- Setting a long-term goal: Determining what success looks like.
- Identifying obstacles: Listing potential roadblocks.
- Choosing a target: Focusing on the most critical aspect of the problem to tackle during the sprint.
The aim is to align everyone on the team and ensure they have a shared understanding of the problem and the goals for the sprint.
Day 2: Sketch
Day 2 of the sprint is about diverging and converging ideas. It’s time for the team to come up with a broad range of solutions and then narrow them down to the best ones. Key activities include:
- Lightning Demos: Team members present inspiring ideas and existing solutions from various sources to spark creativity.
- Sketching Solutions: Each team member independently sketches detailed solutions based on the insights from Day 1.
- Crazy 8s: A fast-paced exercise where each person sketches eight different ideas in eight minutes.
- Solution Sketches: Everyone creates a more refined and detailed sketch of their best idea, focusing on clarity and completeness.
The goal of Day 2 is to generate as many solutions as possible and prepare to make informed decisions about which ones to pursue.
Day 3: Decide
On Day 3, the team focuses on making decisions. Here’s the breakdown:
- Art Museum: Everyone’s solution sketches from Day 2 are displayed side-by-side on the wall like an art gallery.
- Heat Map: Team members silently vote on the parts of sketches they like best by placing dot stickers next to the most compelling elements.
- Speed Critique: A structured discussion where the team reviews each sketch, focusing on the highlighted parts.
- Straw Poll and Super Vote: After the critique, team members vote on their favorite solution using a quick poll. The Decider, usually the project leader, then makes the final call with a “Super Vote.”
- Storyboard: The chosen solution(s) are transformed into a detailed storyboard, which outlines the prototype that will be built on Day 4.
Day 3 is all about converging on the best ideas and preparing to bring them to life.
Day 4: Prototype
Day 4 is all about prototyping. Here’s the drill:
- Prototype Building: The team creates a high-fidelity prototype based on the storyboard developed on Day 3. This prototype should be realistic enough to get genuine reactions from users, but efficient enough to be completed in a day.
- Assign Roles: Team members are assigned specific roles to streamline the process, such as making sure the prototype is cohesive and consistent.
- Tool Selection: The team chooses the tools and materials needed to build the prototype, focusing on speed and functionality.
The goal for Day 4 is to build a prototype that looks and feels real enough to gather meaningful feedback during testing on Day 5.
Day 5: Test
Day 5 is all about testing. Here’s the game plan:
- User Interviews: The team conducts one-on-one interviews with real users, observing their interactions with the prototype and gathering their feedback.
- Note-taking: Each team member takes detailed notes on user reactions, focusing on what works well and what doesn’t.
- Debriefing: After the interviews, the team reviews the feedback, identifies patterns, and discusses key insights.
- Decisions: Based on the user feedback, the team decides on the next steps, which could involve refining the prototype, pivoting to a new idea, or even planning a follow-up sprint.
The goal for Day 5 is to validate the prototype with real users, learning what needs improvement and what can move forward. It’s the ultimate test to ensure the solution is on the right track.
References and further reading material:
- Knapp, Jake (2012): The product design sprint: A five-day recipe for startups. URL: https://jakek.medium.com/the-product-design-sprint-a-five-day-recipe-for-startups-84fde3e97d79 (19 Oct 2024)
- Knapp, Jake / Zeratsky, John / Kowitz, Braden: (2016) Sprint. How to solve big problems and test new ideas in just five days. New York: Simon & Schuster, Inc. (Link to the book website: https://www.thesprintbook.com/the-design-sprint)
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