Author of this article: Andreas Soller
Design Sprint
A Design Sprint outlines a dynamic five-day process to swiftly solve big problems and test new ideas, transforming how teams innovate.
4 min read (799 words)
Oct 19, 2024 – Updated Oct 19, 2024 15:44 UTC
Overview
The focus of a Design Sprint, as developed by Jack Knapp, John Zeratsky and Braden Kowitz, is on the need for a structured, time-boxed approach to problem-solving that fosters collaboration and creativity while delivering tangible results in just five days. The attention is on innovation and problem-solving within a tight timeframe.
Sprint refers here to a short, intensive burst of activity aimed at accomplishing a lot in a limited time, much like a runner dashing towards a finishing line. This term fits the five-day process of quickly moving from a problem to a tested prototype.
Day 1: Understand
Day 1 is all about understanding the problem and setting a clear goal for the week. The team gathers to discuss the challenge, map out the problem space, and decide on a specific target. This day includes:
- Gathering insights: Understanding the background and context of the problem.
- Mapping: Creating a simple map of the problem area.
- Setting a long-term goal: Determining what success looks like.
- Identifying obstacles: Listing potential roadblocks.
- Choosing a target: Focusing on the most critical aspect of the problem to tackle during the sprint.
The aim is to align everyone on the team and ensure they have a shared understanding of the problem and the goals for the sprint.
Day 2: Sketch
Day 2 of the sprint is about diverging and converging ideas. It’s time for the team to come up with a broad range of solutions and then narrow them down to the best ones. Key activities include:
- Lightning Demos: Team members present inspiring ideas and existing solutions from various sources to spark creativity.
- Sketching Solutions: Each team member independently sketches detailed solutions based on the insights from Day 1.
- Crazy 8s: A fast-paced exercise where each person sketches eight different ideas in eight minutes.
- Solution Sketches: Everyone creates a more refined and detailed sketch of their best idea, focusing on clarity and completeness.
The goal of Day 2 is to generate as many solutions as possible and prepare to make informed decisions about which ones to pursue.
Day 3: Decide
On Day 3, the team focuses on making decisions. Here’s the breakdown:
- Art Museum: Everyone’s solution sketches from Day 2 are displayed side-by-side on the wall like an art gallery.
- Heat Map: Team members silently vote on the parts of sketches they like best by placing dot stickers next to the most compelling elements.
- Speed Critique: A structured discussion where the team reviews each sketch, focusing on the highlighted parts.
- Straw Poll and Super Vote: After the critique, team members vote on their favorite solution using a quick poll. The Decider, usually the project leader, then makes the final call with a “Super Vote.”
- Storyboard: The chosen solution(s) are transformed into a detailed storyboard, which outlines the prototype that will be built on Day 4.
Day 3 is all about converging on the best ideas and preparing to bring them to life.
Day 4: Prototype
Day 4 is all about prototyping. Here’s the drill:
- Prototype Building: The team creates a high-fidelity prototype based on the storyboard developed on Day 3. This prototype should be realistic enough to get genuine reactions from users, but efficient enough to be completed in a day.
- Assign Roles: Team members are assigned specific roles to streamline the process, such as making sure the prototype is cohesive and consistent.
- Tool Selection: The team chooses the tools and materials needed to build the prototype, focusing on speed and functionality.
The goal for Day 4 is to build a prototype that looks and feels real enough to gather meaningful feedback during testing on Day 5.
Day 5: Test
Day 5 is all about testing. Here’s the game plan:
- User Interviews: The team conducts one-on-one interviews with real users, observing their interactions with the prototype and gathering their feedback.
- Note-taking: Each team member takes detailed notes on user reactions, focusing on what works well and what doesn’t.
- Debriefing: After the interviews, the team reviews the feedback, identifies patterns, and discusses key insights.
- Decisions: Based on the user feedback, the team decides on the next steps, which could involve refining the prototype, pivoting to a new idea, or even planning a follow-up sprint.
The goal for Day 5 is to validate the prototype with real users, learning what needs improvement and what can move forward. It’s the ultimate test to ensure the solution is on the right track.
- Knapp, Jake (2012): The product design sprint: A five-day recipe for startups. URL: https://jakek.medium.com/the-product-design-sprint-a-five-day-recipe-for-startups-84fde3e97d79 (19 Oct 2024)
- Knapp, Jake / Zeratsky, John / Kowitz, Braden: (2016) Sprint. How to solve big problems and test new ideas in just five days. New York: Simon & Schuster, Inc. (Link to the book website: https://www.thesprintbook.com/the-design-sprint)
How did you like this article?
Thank you for your feedback.